mirror of
https://github.com/Alfresco/alfresco-community-repo.git
synced 2025-08-14 17:58:59 +00:00
git-svn-id: https://svn.alfresco.com/repos/alfresco-enterprise/alfresco/HEAD/root@5282 c4b6b30b-aa2e-2d43-bbcb-ca4b014f7261
486 lines
15 KiB
JavaScript
486 lines
15 KiB
JavaScript
/*
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Copyright (c) 2004-2006, The Dojo Foundation
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All Rights Reserved.
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Licensed under the Academic Free License version 2.1 or above OR the
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modified BSD license. For more information on Dojo licensing, see:
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http://dojotoolkit.org/community/licensing.shtml
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*/
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dojo.provide("dojo.html.util");
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dojo.require("dojo.html.layout");
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dojo.html.getElementWindow = function(/* HTMLElement */element){
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// summary
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// Get the window object where the element is placed in.
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return dojo.html.getDocumentWindow( element.ownerDocument ); // Window
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}
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dojo.html.getDocumentWindow = function(doc){
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// summary
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// Get window object associated with document doc
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// With Safari, there is not wa to retrieve the window from the document, so we must fix it.
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if(dojo.render.html.safari && !doc._parentWindow){
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/*
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This is a Safari specific function that fix the reference to the parent
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window from the document object.
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*/
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var fix=function(win){
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win.document._parentWindow=win;
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for(var i=0; i<win.frames.length; i++){
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fix(win.frames[i]);
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}
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}
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fix(window.top);
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}
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//In some IE versions (at least 6.0), document.parentWindow does not return a
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//reference to the real window object (maybe a copy), so we must fix it as well
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//We use IE specific execScript to attach the real window reference to
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//document._parentWindow for later use
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if(dojo.render.html.ie && window !== document.parentWindow && !doc._parentWindow){
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/*
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In IE 6, only the variable "window" can be used to connect events (others
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may be only copies).
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*/
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doc.parentWindow.execScript("document._parentWindow = window;", "Javascript");
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//to prevent memory leak, unset it after use
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//another possibility is to add an onUnload handler which seems overkill to me (liucougar)
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var win = doc._parentWindow;
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doc._parentWindow = null;
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return win; // Window
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}
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return doc._parentWindow || doc.parentWindow || doc.defaultView; // Window
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}
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dojo.html.gravity = function(/* HTMLElement */node, /* DOMEvent */e){
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// summary
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// Calculates the mouse's direction of gravity relative to the centre
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// of the given node.
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// <p>
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// If you wanted to insert a node into a DOM tree based on the mouse
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// position you might use the following code:
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// <pre>
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// if (gravity(node, e) & gravity.NORTH) { [insert before]; }
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// else { [insert after]; }
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// </pre>
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//
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// @param node The node
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// @param e The event containing the mouse coordinates
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// @return The directions, NORTH or SOUTH and EAST or WEST. These
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// are properties of the function.
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node = dojo.byId(node);
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var mouse = dojo.html.getCursorPosition(e);
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with (dojo.html) {
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var absolute = getAbsolutePosition(node, true);
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var bb = getBorderBox(node);
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var nodecenterx = absolute.x + (bb.width / 2);
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var nodecentery = absolute.y + (bb.height / 2);
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}
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with (dojo.html.gravity) {
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return ((mouse.x < nodecenterx ? WEST : EAST) | (mouse.y < nodecentery ? NORTH : SOUTH)); // integer
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}
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}
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dojo.html.gravity.NORTH = 1;
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dojo.html.gravity.SOUTH = 1 << 1;
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dojo.html.gravity.EAST = 1 << 2;
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dojo.html.gravity.WEST = 1 << 3;
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dojo.html.overElement = function(/* HTMLElement */element, /* DOMEvent */e){
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// summary
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// Returns whether the mouse is over the passed element.
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// Element must be display:block (ie, not a <span>)
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element = dojo.byId(element);
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var mouse = dojo.html.getCursorPosition(e);
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var bb = dojo.html.getBorderBox(element);
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var absolute = dojo.html.getAbsolutePosition(element, true, dojo.html.boxSizing.BORDER_BOX);
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var top = absolute.y;
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var bottom = top + bb.height;
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var left = absolute.x;
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var right = left + bb.width;
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return (mouse.x >= left
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&& mouse.x <= right
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&& mouse.y >= top
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&& mouse.y <= bottom
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); // boolean
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}
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dojo.html.renderedTextContent = function(/* HTMLElement */node){
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// summary
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// Attempts to return the text as it would be rendered, with the line breaks
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// sorted out nicely. Unfinished.
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node = dojo.byId(node);
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var result = "";
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if (node == null) { return result; }
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for (var i = 0; i < node.childNodes.length; i++) {
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switch (node.childNodes[i].nodeType) {
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case 1: // ELEMENT_NODE
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case 5: // ENTITY_REFERENCE_NODE
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var display = "unknown";
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try {
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display = dojo.html.getStyle(node.childNodes[i], "display");
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} catch(E) {}
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switch (display) {
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case "block": case "list-item": case "run-in":
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case "table": case "table-row-group": case "table-header-group":
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case "table-footer-group": case "table-row": case "table-column-group":
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case "table-column": case "table-cell": case "table-caption":
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// TODO: this shouldn't insert double spaces on aligning blocks
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result += "\n";
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result += dojo.html.renderedTextContent(node.childNodes[i]);
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result += "\n";
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break;
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case "none": break;
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default:
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if(node.childNodes[i].tagName && node.childNodes[i].tagName.toLowerCase() == "br") {
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result += "\n";
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} else {
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result += dojo.html.renderedTextContent(node.childNodes[i]);
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}
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break;
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}
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break;
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case 3: // TEXT_NODE
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case 2: // ATTRIBUTE_NODE
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case 4: // CDATA_SECTION_NODE
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var text = node.childNodes[i].nodeValue;
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var textTransform = "unknown";
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try {
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textTransform = dojo.html.getStyle(node, "text-transform");
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} catch(E) {}
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switch (textTransform){
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case "capitalize":
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var words = text.split(' ');
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for(var i=0; i<words.length; i++){
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words[i] = words[i].charAt(0).toUpperCase() + words[i].substring(1);
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}
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text = words.join(" ");
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break;
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case "uppercase": text = text.toUpperCase(); break;
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case "lowercase": text = text.toLowerCase(); break;
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default: break; // leave as is
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}
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// TODO: implement
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switch (textTransform){
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case "nowrap": break;
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case "pre-wrap": break;
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case "pre-line": break;
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case "pre": break; // leave as is
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default:
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// remove whitespace and collapse first space
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text = text.replace(/\s+/, " ");
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if (/\s$/.test(result)) { text.replace(/^\s/, ""); }
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break;
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}
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result += text;
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break;
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default:
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break;
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}
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}
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return result; // string
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}
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dojo.html.createNodesFromText = function(/* string */txt, /* boolean? */trim){
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// summary
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// Attempts to create a set of nodes based on the structure of the passed text.
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if(trim) { txt = txt.replace(/^\s+|\s+$/g, ""); }
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var tn = dojo.doc().createElement("div");
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// tn.style.display = "none";
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tn.style.visibility= "hidden";
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dojo.body().appendChild(tn);
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var tableType = "none";
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if((/^<t[dh][\s\r\n>]/i).test(txt.replace(/^\s+/))) {
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txt = "<table><tbody><tr>" + txt + "</tr></tbody></table>";
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tableType = "cell";
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} else if((/^<tr[\s\r\n>]/i).test(txt.replace(/^\s+/))) {
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txt = "<table><tbody>" + txt + "</tbody></table>";
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tableType = "row";
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} else if((/^<(thead|tbody|tfoot)[\s\r\n>]/i).test(txt.replace(/^\s+/))) {
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txt = "<table>" + txt + "</table>";
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tableType = "section";
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}
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tn.innerHTML = txt;
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if(tn["normalize"]){
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tn.normalize();
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}
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var parent = null;
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switch(tableType) {
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case "cell":
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parent = tn.getElementsByTagName("tr")[0];
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break;
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case "row":
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parent = tn.getElementsByTagName("tbody")[0];
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break;
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case "section":
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parent = tn.getElementsByTagName("table")[0];
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break;
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default:
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parent = tn;
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break;
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}
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/* this doesn't make much sense, I'm assuming it just meant trim() so wrap was replaced with trim
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if(wrap){
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var ret = [];
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// start hack
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var fc = tn.firstChild;
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ret[0] = ((fc.nodeValue == " ")||(fc.nodeValue == "\t")) ? fc.nextSibling : fc;
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// end hack
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// tn.style.display = "none";
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dojo.body().removeChild(tn);
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return ret;
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}
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*/
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var nodes = [];
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for(var x=0; x<parent.childNodes.length; x++){
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nodes.push(parent.childNodes[x].cloneNode(true));
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}
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tn.style.display = "none"; // FIXME: why do we do this?
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dojo.html.destroyNode(tn);
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return nodes; // array
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}
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dojo.html.placeOnScreen = function(
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/* HTMLElement */node,
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/* integer */desiredX,
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/* integer */desiredY,
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/* integer */padding,
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/* boolean? */hasScroll,
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/* string? */corners,
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/* boolean? */tryOnly
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){
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// summary
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// Keeps 'node' in the visible area of the screen while trying to
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// place closest to desiredX, desiredY. The input coordinates are
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// expected to be the desired screen position, not accounting for
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// scrolling. If you already accounted for scrolling, set 'hasScroll'
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// to true. Set padding to either a number or array for [paddingX, paddingY]
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// to put some buffer around the element you want to position.
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// Set which corner(s) you want to bind to, such as
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//
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// placeOnScreen(node, desiredX, desiredY, padding, hasScroll, "TR")
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// placeOnScreen(node, [desiredX, desiredY], padding, hasScroll, ["TR", "BL"])
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//
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// The desiredX/desiredY will be treated as the topleft(TL)/topright(TR) or
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// BottomLeft(BL)/BottomRight(BR) corner of the node. Each corner is tested
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// and if a perfect match is found, it will be used. Otherwise, it goes through
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// all of the specified corners, and choose the most appropriate one.
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// By default, corner = ['TL'].
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// If tryOnly is set to true, the node will not be moved to the place.
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//
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// NOTE: node is assumed to be absolutely or relatively positioned.
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//
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// Alternate call sig:
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// placeOnScreen(node, [x, y], padding, hasScroll)
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//
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// Examples:
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// placeOnScreen(node, 100, 200)
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// placeOnScreen("myId", [800, 623], 5)
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// placeOnScreen(node, 234, 3284, [2, 5], true)
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// TODO: make this function have variable call sigs
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// kes(node, ptArray, cornerArray, padding, hasScroll)
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// kes(node, ptX, ptY, cornerA, cornerB, cornerC, paddingArray, hasScroll)
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if(desiredX instanceof Array || typeof desiredX == "array") {
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tryOnly = corners;
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corners = hasScroll;
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hasScroll = padding;
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padding = desiredY;
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desiredY = desiredX[1];
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desiredX = desiredX[0];
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}
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if(corners instanceof String || typeof corners == "string"){
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corners = corners.split(",");
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}
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if(!isNaN(padding)) {
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padding = [Number(padding), Number(padding)];
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} else if(!(padding instanceof Array || typeof padding == "array")) {
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padding = [0, 0];
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}
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var scroll = dojo.html.getScroll().offset;
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var view = dojo.html.getViewport();
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node = dojo.byId(node);
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var oldDisplay = node.style.display;
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node.style.display="";
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var bb = dojo.html.getBorderBox(node);
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var w = bb.width;
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var h = bb.height;
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node.style.display=oldDisplay;
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if(!(corners instanceof Array || typeof corners == "array")){
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corners = ['TL'];
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}
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var bestx, besty, bestDistance = Infinity, bestCorner;
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for(var cidex=0; cidex<corners.length; ++cidex){
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var corner = corners[cidex];
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var match = true;
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var tryX = desiredX - (corner.charAt(1)=='L' ? 0 : w) + padding[0]*(corner.charAt(1)=='L' ? 1 : -1);
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var tryY = desiredY - (corner.charAt(0)=='T' ? 0 : h) + padding[1]*(corner.charAt(0)=='T' ? 1 : -1);
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if(hasScroll) {
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tryX -= scroll.x;
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tryY -= scroll.y;
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}
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if(tryX < 0){
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tryX = 0;
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match = false;
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}
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if(tryY < 0){
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tryY = 0;
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match = false;
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}
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var x = tryX + w;
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if(x > view.width) {
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x = view.width - w;
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match = false;
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} else {
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x = tryX;
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}
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x = Math.max(padding[0], x) + scroll.x;
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var y = tryY + h;
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if(y > view.height) {
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y = view.height - h;
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match = false;
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} else {
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y = tryY;
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}
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y = Math.max(padding[1], y) + scroll.y;
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if(match){ //perfect match, return now
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bestx = x;
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besty = y;
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bestDistance = 0;
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bestCorner = corner;
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break;
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}else{
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//not perfect, find out whether it is better than the saved one
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var dist = Math.pow(x-tryX-scroll.x,2)+Math.pow(y-tryY-scroll.y,2);
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if(bestDistance > dist){
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bestDistance = dist;
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bestx = x;
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besty = y;
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bestCorner = corner;
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}
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}
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}
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if(!tryOnly){
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node.style.left = bestx + "px";
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node.style.top = besty + "px";
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}
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return { left: bestx, top: besty, x: bestx, y: besty, dist: bestDistance, corner: bestCorner}; // object
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}
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dojo.html.placeOnScreenPoint = function(node, desiredX, desiredY, padding, hasScroll) {
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dojo.deprecated("dojo.html.placeOnScreenPoint", "use dojo.html.placeOnScreen() instead", "0.5");
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return dojo.html.placeOnScreen(node, desiredX, desiredY, padding, hasScroll, ['TL', 'TR', 'BL', 'BR']);
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}
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dojo.html.placeOnScreenAroundElement = function(
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/* HTMLElement */node,
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/* HTMLElement */aroundNode,
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/* integer */padding,
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/* string? */aroundType,
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/* string? */aroundCorners,
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/* boolean? */tryOnly
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){
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// summary
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// Like placeOnScreen, except it accepts aroundNode instead of x,y
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// and attempts to place node around it. aroundType (see
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// dojo.html.boxSizing in html/layout.js) determines which box of the
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// aroundNode should be used to calculate the outer box.
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// aroundCorners specify Which corner of aroundNode should be
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// used to place the node => which corner(s) of node to use (see the
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// corners parameter in dojo.html.placeOnScreen)
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// aroundCorners: {'TL': 'BL', 'BL': 'TL'}
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var best, bestDistance=Infinity;
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aroundNode = dojo.byId(aroundNode);
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var oldDisplay = aroundNode.style.display;
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aroundNode.style.display="";
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var mb = dojo.html.getElementBox(aroundNode, aroundType);
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var aroundNodeW = mb.width;
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var aroundNodeH = mb.height;
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var aroundNodePos = dojo.html.getAbsolutePosition(aroundNode, true, aroundType);
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aroundNode.style.display=oldDisplay;
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for(var nodeCorner in aroundCorners){
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var pos, desiredX, desiredY;
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var corners = aroundCorners[nodeCorner];
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desiredX = aroundNodePos.x + (nodeCorner.charAt(1)=='L' ? 0 : aroundNodeW);
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desiredY = aroundNodePos.y + (nodeCorner.charAt(0)=='T' ? 0 : aroundNodeH);
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pos = dojo.html.placeOnScreen(node, desiredX, desiredY, padding, true, corners, true);
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if(pos.dist == 0){
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best = pos;
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break;
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}else{
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//not perfect, find out whether it is better than the saved one
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if(bestDistance > pos.dist){
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bestDistance = pos.dist;
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best = pos;
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}
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}
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}
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if(!tryOnly){
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node.style.left = best.left + "px";
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node.style.top = best.top + "px";
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}
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return best; // object
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}
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dojo.html.scrollIntoView = function(/* HTMLElement */node){
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// summary
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// Scroll the passed node into view, if it is not.
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if(!node){ return; }
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// don't rely on that node.scrollIntoView works just because the function is there
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// it doesnt work in Konqueror or Opera even though the function is there and probably
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// not safari either
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// dont like browser sniffs implementations but sometimes you have to use it
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if(dojo.render.html.ie){
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//only call scrollIntoView if there is a scrollbar for this menu,
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//otherwise, scrollIntoView will scroll the window scrollbar
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if(dojo.html.getBorderBox(node.parentNode).height <= node.parentNode.scrollHeight){
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node.scrollIntoView(false);
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}
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}else if(dojo.render.html.mozilla){
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// IE, mozilla
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node.scrollIntoView(false);
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}else{
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var parent = node.parentNode;
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var parentBottom = parent.scrollTop + dojo.html.getBorderBox(parent).height;
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var nodeBottom = node.offsetTop + dojo.html.getMarginBox(node).height;
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if(parentBottom < nodeBottom){
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parent.scrollTop += (nodeBottom - parentBottom);
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}else if(parent.scrollTop > node.offsetTop){
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parent.scrollTop -= (parent.scrollTop - node.offsetTop);
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}
|
|
}
|
|
}
|